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[aclug-L] Re: SVGAlib/Quake question
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[aclug-L] Re: SVGAlib/Quake question

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To: <aclug-L@xxxxxxxxxxxx>
Subject: [aclug-L] Re: SVGAlib/Quake question
From: "Patrick R. Klee" <trekkie@xxxxxxxxxxxxx>
Date: Sun, 30 Jan 2000 18:07:02 -0800
Reply-to: aclug-L@xxxxxxxxxxxx

Heh!  I think I can answer this one.

You need to go into your /etc/vga/libvga.conf I beleive and find what kind
of mouse you have .

reboot the machine for this to take effect, and this might help.
----- Original Message -----
From: phrostie <phrostie@xxxxxxxxxxxxx>
To: <aclug-L@xxxxxxxxxxxx>
Sent: Sunday, January 30, 2000 11:00 AM
Subject: [aclug-L] Re: SVGAlib/Quake question


>
> > First off xquake won't run at all.
>
> i could never get it working either
>
> > squake has a problem with the mouse. When I ran from my account, the
mouse
> > didn't work at all. That was because I didn't have write access to
/dev/psaux.
>
> i had the same problem.  mouse works as root only.
> tried setting psaux to 666 but that did not fix mine.
> i've been using the -> keys :-(
>
> > Got that fixed, but now the game acts like it's getting constant input
from the
> > mouse. It fires constantly (when I'm not touching the button) and keeps
running
> > uncontrollably in circles!
>
> my guess would be the mouse.
> when running as root my mouse works perfect.
> it a low dollar dexxa three button.
>
> >
> > My mouse is a Microsoft PS/2 mouse, and the mouse line in libvga.config
says:
> >
> >         mouse Microsoft
> >
> > I thought that was right...
> >
> > The quake HOWTO talked about interference with GPM, so I killed that, no
> > difference. It also talked about setting mouse_accel_type to normal,
again, no
> > difference. What gives?
> >
> > I looked around and didn't see another SVGAlib game on this system to
test it
> > with. Any ideas there?
> >
> > Thanks,
> > Greg
>
> --
> phrostie@xxxxxxxxxxxxx
> Oh I've slipped the surly bonds of dos
> and danced the skies on LINUX silvered wings.
> http://www.cottagesoft.com/~phrostie/cad-tastrafy
>


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