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[tetrinext] Re: let's talk about the chat interface.
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[tetrinext] Re: let's talk about the chat interface.

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To: tetrinext@xxxxxxxxxxxx
Subject: [tetrinext] Re: let's talk about the chat interface.
From: Kevin Kreamer <kkreamer@xxxxxxxxxx>
Date: Sat, 4 Mar 2000 18:53:01 -0600 (CST)
Reply-to: tetrinext@xxxxxxxxxxxx

On Thu, 2 Mar 2000, Ka-shu Wong wrote:
> 
> If we're going to copy features of IRC, it might be a good idea to drop
> the features that are not so good...
> 

Yeah, let's drop those annoying "features".

> Right now, they just slipped out of my head.  Any ideas on what features
> of IRC we should _not_ copy ?
> 

The h4x0rs and l4m3rs.  Oh wait, nevermind... they are the comic relief
:-) 

Seriously, if we so wanted, we could have a window or area of the screen,
where an existing irc client could open (say, epic4 or bitchx) so that the
users could have all their preferences already done (wrt to coloring, and
nick completion, and whatever).  Or we could have our game be in a
bitchx/epic4/whatever window.  In either case, the actual communication is
done over existing IRC connections, possibly via a new channel.  You could
even have it so that lurkers could watch games in progress by watching
(and possibly decoding) the messages sent in that IRC channel. (How to do
this all is left as an exercise to the reader, as I haven't the slightest
idea :-/ ) 

> 
> Ka-shu Wong
> zillidot@xxxxxxxxxxxx
> 

-- 
Kevin Kreamer
FsckIt on #debian




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