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[tetrinext] Re: let's talk about the chat interface.
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To: tetrinext@xxxxxxxxxxxx
Subject: [tetrinext] Re: let's talk about the chat interface.
From: Jonathan Hall <jonhall@xxxxxxxxxxxx>
Date: Wed, 1 Mar 2000 01:27:46 -0600
Reply-to: tetrinext@xxxxxxxxxxxx

Then why don't we just make the game run on top of an ircd?  Make a bot that
controls the game, then each player runs a client that creates a DCC to this
bot...

'course the netsplits and net lag will be a problem.  net lag will be
anyway... but... heh.
:-)


On Wed, Mar 01, 2000 at 07:09:47AM +0000, Jared Johnson wrote:
> 
> I think everybody agrees that the irc-like chat style is fun.  How far should
> this go?  Personally, I would like to be able to do most of the things that I
> would be doing in a game this way.  After all, this is a game, not just a 
> chatting
> app.
> 
> lemme brainstorm.  here is some stuff that would be nice.
> 
> nickserv
> chanserv
> teamserv
> server ops and chanops
> devoicing (unlike in irc, all users have voice by default but can be devoiced
> by ops in a single channel or on the server)
> /team 
> /nick 
> /join 
> /msg 
> /who 
> /whois 
> /op /kick /ban
> /set <--for regular irc stuff as well as setting game options like classic vs.
> pure, block percentages, gaming styles, etc.
> /stats (shows ratings and such)
> /teamstats
> /winlist
> /winlist #channel
> 
> it would be nice for much of that stuff to be doable via menus as well.
> 
> anybody have anything to add?
> 
> 
> 
> -- 
> Jared Johnson
> solomon@xxxxxxxxxxxxx
> 
> Politics, as a practice, whatever its professions, has always been the
> systematic organisation of hatreds.
>               -- Henry Adams, "The Education of Henry Adams"
> 
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> 

--
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