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[Freeciv] Re: rndCiv for 2.0.99
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[Freeciv] Re: rndCiv for 2.0.99

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To: banjo <banjo@xxxxxxxxxx>
Cc: freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: rndCiv for 2.0.99
From: Daniel Markstedt <himasaram@xxxxxxxx>
Date: Thu, 19 Jan 2006 22:44:04 +0900

On 2006-01-19, at 21.47, banjo wrote:

> hey
>
> Ive got an alpha version of rndCiv rewritten for freeciv 2.0.99 up 
> at...
>
>    http://banjo.actrix.com/code/rndCiv/
>
> The version labelled, 0.8.0.
>
> The server runs it, but the client segfaults when i try and open the
> science dialog.  The client is freeciv-svn-Dec-27, when i tried to
> run it on freeciv-svn-Jan-11, the client tried loading amplio tiles
> and i couldn't figure out how to get it to load trident. Nope,
> --tiles=trident didn't help.

The correct syntax should be -tiles trident if I'm not mistaken.

>
> It's been a lot of work, and im a bit worn out, so if anyone wants
> to help me suss out what needs to be fixed, that would be nice.
>
> hmmm, i just got 10 turns into a game & the server died with a floating
> point exception.  So it's nearly there....
>
>
> -billy
>
>

This is a cool mod/tool. Keep up the good work! :-)

-Daniel




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