[Freeciv] Re: RFE: terrain improvement: canal
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> * Fishpark <svfucnex77-/R1597nF9YG10KfqgQ+bdN@xxxxxxxxxxxxxxxx> [2006-01-19
> 08:11:56 +0000]:
>
> Perhaps only the extending of rivers should be allowed? This would not
> really be a 'canal' feature, though.
yes, _canals_ should be adjacent to rivers or oceans
>> a naval attack against an undefended city should
>> work like this:
>>
>> 1. <virtually> create a settler out of the city;
>> population is reduced by 1
>>
>> 2. the virtual settler fights the ship
>> - if the ship wins, the virtual settler
>> disappears (together with the
>> buildings lost in the attack &c), population
>> remains reduced
>> - if the ship loses to the virtual settler, the
>> virtual settler also
>> disappears but the city population is restored
>> to its original
>> value (i.e., increased by 1); optionally:
>> reduce food reserves
>> (granary) in proportion to the damage sustained
>> by the virtual settler
>>
>
> Hmmm this is similar to Colonization's 'colonists take up arms and
> defend the colony!' feature.
this is intended to work for both naval units and bombers and this is
NOT colonists taking up arms but a way to simulate carpet
bombing/battleship shelling a defenseless city into oblivion.
> I will have read the arguments again (I seem to remember bits and
> pieces) but why did you propose this for naval units only?
because land units conquer cities outright.
--
Sam Steingold (http://www.podval.org/~sds) running w2k
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