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[Freeciv] Re: unit stacking
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To: freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: unit stacking
From: Sam Steingold <sds@xxxxxxx>
Date: Sat, 27 Aug 2005 21:56:32 -0400
Reply-to: sds@xxxxxxx

> * Peter Schaefer <crgre.fpunrsre-Er5WDRrDdr8NikgvhZjk3j@xxxxxxxxxxxxxxxx> 
> [2005-08-28 01:32:15 +0200]:
>
> On the other hand, did it make sense that Hannibals little army
> destroyed 8 half-assed Roman legions at the battle of Cannae?

this does not happen often.
10 destroyers can sink a battleship - if they attach together from
several directions.

> On 8/28/05, Sam Steingold <sds@xxxxxxx> wrote:
>> It makes sense that sinking a transport kills all its passengers.
>> One can argue that sinking a carrier should sink all its aircraft
>> (I would argue that this should leave the aircraft in the air with the
>> requirement of landing at the end of the turn).
>>=20
>> It does not make any sense that 20 riflemen on one tile (non-fortress,
>> non-city) can be destroyed by a single armor attack because the top
>> riflemen unit is killed in the attack.
>>=20
>> The MOO1 ship stacking makes much more sense to me.
>>=20
>> --
>> Sam Steingold (http://www.podval.org/~sds) running w2k
>> <http://www.openvotingconsortium.org/> <http://www.iris.org.il>
>> <http://www.camera.org> <http://ffii.org/> <http://www.savegushkatif.org>
>> If abortion is murder, then oral sex is cannibalism.

-- 
Sam Steingold (http://www.podval.org/~sds) running w2k
<http://ffii.org/> <http://www.savegushkatif.org> <http://truepeace.org>
<http://www.honestreporting.com> <http://www.camera.org>
Type louder, please.




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