[Freeciv] Re: unit stacking
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
> * Peter Schaefer <crgre.fpunrsre-Er5WDRrDdr8NikgvhZjk3j@xxxxxxxxxxxxxxxx>
> [2005-08-28 01:32:15 +0200]:
>
> On the other hand, did it make sense that Hannibals little army
> destroyed 8 half-assed Roman legions at the battle of Cannae?
this does not happen often.
10 destroyers can sink a battleship - if they attach together from
several directions.
> On 8/28/05, Sam Steingold <sds@xxxxxxx> wrote:
>> It makes sense that sinking a transport kills all its passengers.
>> One can argue that sinking a carrier should sink all its aircraft
>> (I would argue that this should leave the aircraft in the air with the
>> requirement of landing at the end of the turn).
>>=20
>> It does not make any sense that 20 riflemen on one tile (non-fortress,
>> non-city) can be destroyed by a single armor attack because the top
>> riflemen unit is killed in the attack.
>>=20
>> The MOO1 ship stacking makes much more sense to me.
>>=20
>> --
>> Sam Steingold (http://www.podval.org/~sds) running w2k
>> <http://www.openvotingconsortium.org/> <http://www.iris.org.il>
>> <http://www.camera.org> <http://ffii.org/> <http://www.savegushkatif.org>
>> If abortion is murder, then oral sex is cannibalism.
--
Sam Steingold (http://www.podval.org/~sds) running w2k
<http://ffii.org/> <http://www.savegushkatif.org> <http://truepeace.org>
<http://www.honestreporting.com> <http://www.camera.org>
Type louder, please.
|
|