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[Freeciv] Re: unit stacking
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To: freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: unit stacking
From: Peter Schaefer <peter.schaefer@xxxxxxxxx>
Date: Sun, 28 Aug 2005 01:32:15 +0200

On the other hand, did it make sense that Hannibals little army
destroyed 8 half-assed Roman legions at the battle of Cannae?

;-)

On 8/28/05, Sam Steingold <sds@xxxxxxx> wrote:
> It makes sense that sinking a transport kills all its passengers.
> One can argue that sinking a carrier should sink all its aircraft
> (I would argue that this should leave the aircraft in the air with the
> requirement of landing at the end of the turn).
>=20
> It does not make any sense that 20 riflemen on one tile (non-fortress,
> non-city) can be destroyed by a single armor attack because the top
> riflemen unit is killed in the attack.
>=20
> The MOO1 ship stacking makes much more sense to me.
>=20
> --
> Sam Steingold (http://www.podval.org/~sds) running w2k
> <http://www.openvotingconsortium.org/> <http://www.iris.org.il>
> <http://www.camera.org> <http://ffii.org/> <http://www.savegushkatif.org>
> If abortion is murder, then oral sex is cannibalism.
>=20
>=20
>=20
>



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