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[Freeciv] Re: Differences Using "civserver" VS "civserver -r civ1.serv"
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[Freeciv] Re: Differences Using "civserver" VS "civserver -r civ1.serv"

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To: Ed Earl Ross <edearl@xxxxxxxxxxx>
Cc: freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: Differences Using "civserver" VS "civserver -r civ1.serv"
From: Jason Dorje Short <jdorje@xxxxxxxxxxxx>
Date: Thu, 09 Sep 2004 13:07:17 -0400

Ed Earl Ross wrote:
> No help from the archives, but it's impractical to read all.
> 
> When I run the following command:
>       > civserver
> After building the first city, the view size is described by the
> following matrix:
>        xxx
>       xxxxx
>       xxxxx
>       xxxxx
>        xxx
> However, when I run the following command:
>       > civserver -r civ1.serv
> After building the first city, the view size is illustrated by the
> following matrix:
>       xxx
>       xxx
>       xxx
> I've looked through the server settings, but cannot find any that
> indicates it would change the initial view size.

This is because of the init_vis_radius_sq setting in game.ruleset.

> Moreover, I used XEmacs to compare the show values of both "civserver"
> and "civserver -r civ2.serv," but the few differences, such as "seed"
> and "randseed" do not appear to have any control over the initial view
> size.

It is a ruleset option, not a server setting.

> In addition, there are several other differences: 
> * Fewer civilization names (e.g., Cornish, Dunedian, and Scottish).
> * Militia instead of Warriors.
> * No Coinage on the initial "Production" tab "Source Tasks."
> * Horses instead of whales.
> 
> Is it possible to use a civ1.server and get the same game as without?

Look in data/civ1/*.ruleset.

jason


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