Complete.Org: Mailing Lists: Archives: freeciv: November 2003:
[Freeciv] Re: Sneak Endyear on Pubserver.
Home

[Freeciv] Re: Sneak Endyear on Pubserver.

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Bill Landis <blandis@xxxxxxxxx>, Horn Gábor <Horn.Gabor@xxxxxxxxxxx>
Cc: freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: Sneak Endyear on Pubserver.
From: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Thu, 27 Nov 2003 10:32:21 +0000 (GMT)

On Thu, 27 Nov 2003, Horn [ISO-8859-1] G=E1bor wrote:

> Anyway "organizing an ally from the remaining players againts the
> strongest" is also a thing which can be frustrating for the player in a
> long term if it happens to him frequently :) But this isn't a cheat at

This isn't a cheat, this is fundamental strategy!

Anyway, there is command "fix", which can fix the endyear.  However this=20
will mean that you will not be able to change the endyear no matter what.

Another possibility (not implemented afaik) is to have flags like in=20
Diplomacy game: each player can set his own flag to "I want this game to=20
end" and when all human players have set the flag, the game ends.  So it's=
=20
like voting with every one having veto power.  There are problems here=20
associated with players who are connected but are not playing, but it's=20
better than nothing.

Implementing the flags should be easy.

G.




[Prev in Thread] Current Thread [Next in Thread]