[Freeciv] Re: summary of ranking problems/questions
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Hi!
There's a solution for this problem in clanbase rankin system (it's a
huge online ranking system in various games for clanes). Not sure if
it's what we exactly need, but might be a good place to take ideas from:
"
- The ladder leader does not have a rating, but is considered to have an
infinite rating instead. Top 5 clans can take the top spot by
challenging the current ladder leader (such challenges can not be
refused) and beating them in a direct confrontation. If that happens
they become the new ladder leader while the old leader gets their old
rating. the challenger loses or plays a draw, nothing changes.=20
- Clans outside the top 5 can also challenge the ladder leader, but such
challenges can be declined freely. If the ladder leader is beaten then
they're switched with the second ranked clan while the challenger gains
120 points. If the ladder leader wins, nothing changes.
"
The full rule description to their system:
http://www.clanbase.com/ladderrules.php?lid=3D962
bye, hirisov
2003-10-22, sze keltez=E9ssel 04:08-kor Mark Metson ezt =EDrta:
> On Mon, 20 Oct 2003, Per I. Mathisen wrote:
>=20
> > Problem: Best way to reach the top is to only fight weaker players.
> >=20
> > This is not the kind of behaviour we want to encourage. I do not know=
ELO,
> > but is it not possible to penalise playing too many consequtive games
> > against only weaker players?
>=20
> In some martial arts systems I think they tend to have it that at least=
in=20
> certain ranks - the top ranks I think - you have to beat someone of tha=
t=20
> higher rank to get there, or prsumably at least someone who is at the s=
ame=20
> rank you are in the case that there is no-one at the higher rank that y=
ou=20
> are trying to achieve.
>=20
> I guess if the top people are absent so you cannot actually fight them=20
> maybe some kind of challenge+timeout could be applied so if you reach t=
he=20
> rank just below them and issue a challenge to them and they do not answ=
er=20
> the challenge within some reasonable period of time they default their=20
> title or something like that...
>=20
> Of course this is a little different from a purely points-based system=20
> where anyone who makes mega points gets a high rank regardless of wheth=
er=20
> they have ever actually played against/with someone else of high rank..=
.
>=20
> -MarkM-
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