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[Freeciv] Re: summary of ranking problems/questions
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To: Horn Gábor <Horn.Gabor@xxxxxxxxxxx>
Cc: freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: summary of ranking problems/questions
From: Jacky Mallett <warlock@xxxxxxxxxxxxx>
Date: Mon, 20 Oct 2003 05:31:27 -0400

I think if we make the decay rate fairly quick, say O(days), then much=20=

of the incentive to have multiple nicknames will go away - in that it=20
will no longer be possible to sit at #1 for weeks without playing any=20
games,  and it isn't something we necessarily want to totally=20
discourage - somebody might want a different nick for different types=20
of game, ie gen 1 vs gen2 etc. (at least, that's my excuse and i'm=20
sticking to it ;)

It should also be pointed out that with the current scoring system at=20
least, the number of points from a game against weak players for=20
somebody in the top #10 can be extremely small, so again with decay,=20
there won't be much incentive. One of the current problems, as Hirisov=20=

has pointed out is that the potential downside to those games far=20
excedes any gain (for the highly ranked player).

Most players are fairly cognisant of who plays from which ip, which in=20=

most cases is fairly consistent, although with some of the ISP's,=20
Deutsche Telekom for one, this isn't necessarily useful information.

...jacky
--------------
Most people do in fact want to learn, but a surprising number of the=20
self appointed intelligensia, though they may profess otherwise, really=20=

don't want them too.

On Monday, October 20, 2003, at 05:17  AM, Horn G=E1bor wrote:

> Hi Pille!
>
>> I don't like that you don't want to give information about the =
players
>> who are connected. The time i wanted to get better i connected to=20
>> ports
>> where good players were or they joined to a pregame with me.
>
> True, i also did it. But you can leave the pregame if you find that =
the
> opponents to be too weak/strong for your taste before start, or use =
irc
> to manage a game of your wish. I know it's not that comfortable as it=20=

> is
> now, but i think it'd make multi nicks much useless, and this migh=20
> worth
> the inconvience of the ranked games (anyway i think we could keep the
> playerlist info for team and duel games, as then the alliances are set
> before start and maybe there it's not much sense to try to cheat this
> way). Or do you have idea how to stop/prevent multi nick usage? Only =
by
> penalizing when discovered? I think a prevention would be better here.
>
>>
>> And deleting a player after you found out that he has found a hole in
>> the system isn't a good idea too.
>
> No, deleting would be after breaking and cheating the accepted rules.
> If multi nick usage is forbidden and somebody does that, that's
> not a find of a hole info but a cheat. If somebody finds a new
> and currently unknown way to any kind of cheat, we say thank
> to him and try to fix the hole imho :)  We should write a page
> which contains the rules of playing in the ranking, If somebody breaks
> the rules, he should be banned imho. It's a usual solution in many
> games, and strong penality enough to prevent most of cheat attempts
> imho.
>
>
> bye, hirisov
>



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