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[Freeciv] Re: summary of ranking problems/questions
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[Freeciv] Re: summary of ranking problems/questions

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To: freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: summary of ranking problems/questions
From: Horn Gábor <Horn.Gabor@xxxxxxxxxxx>
Date: Mon, 20 Oct 2003 11:17:43 +0200

Hi Pille!

> I don't like that you don't want to give information about the players
> who are connected. The time i wanted to get better i connected to ports
> where good players were or they joined to a pregame with me.

True, i also did it. But you can leave the pregame if you find that the
opponents to be too weak/strong for your taste before start, or use irc
to manage a game of your wish. I know it's not that comfortable as it is
now, but i think it'd make multi nicks much useless, and this migh worth
the inconvience of the ranked games (anyway i think we could keep the
playerlist info for team and duel games, as then the alliances are set
before start and maybe there it's not much sense to try to cheat this
way). Or do you have idea how to stop/prevent multi nick usage? Only by
penalizing when discovered? I think a prevention would be better here.

> 
> And deleting a player after you found out that he has found a hole in
> the system isn't a good idea too.

No, deleting would be after breaking and cheating the accepted rules. 
If multi nick usage is forbidden and somebody does that, that's
not a find of a hole info but a cheat. If somebody finds a new
and currently unknown way to any kind of cheat, we say thank 
to him and try to fix the hole imho :)  We should write a page
which contains the rules of playing in the ranking, If somebody breaks
the rules, he should be banned imho. It's a usual solution in many
games, and strong penality enough to prevent most of cheat attempts
imho.


bye, hirisov



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