Complete.Org: Mailing Lists: Archives: freeciv: September 2003:
[Freeciv] Re: default production
Home

[Freeciv] Re: default production

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: rms@xxxxxxx
Cc: freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: default production
From: Horn Gábor <Horn.Gabor@xxxxxxxxxxx>
Date: Sun, 14 Sep 2003 03:34:08 +0200

Hi Richard!

In general smallpox game granary is almost totall useless. It's described
somewhere on the homepage,  shortly it won't finish at size 1, only at si=
ze 2
usually. So it only makes the grow faster from size 2 to size 3. From siz=
e 3 you
can rapture (set lux high), which is again independent from granary. And =
in
smallpox u don't need big cities (granary helps in this), but as many as =
u can
build, as fast as u can do it. No time to 'waste' production w/ granary (=
or
anything else than settler).

On the other  hand pyramids (=3Dfree garanry to all your city) is a popul=
ar wonder
if sy lose the magellans run, and have some caravans stocked.=20

So in smallpox, i suggest ONLY build settlers till the first contact, may=
be
ships to help your expansion. Good expansion is the key for getting a goo=
d
prod/eco, and have enough resource for war. Nothing else needs to be buil=
d. No
city improvement, no military unit, only settlers and caravans if u go fo=
r a
wonder (tipycally magellans).

In largepox granary might be an option. Under largepox i mean changing th=
e
citymindist, notradesize, fulltradesize options. Althought i'm not an
experienced largepoxer, it's relatively rare game on the pubserver :)

bye, hirisov

Richard Stallman <rms@xxxxxxx> wrote:
> Is it a good idea to build a settler immediately in a city,
> or is it better to build (say) a granary first?
>=20






[Prev in Thread] Current Thread [Next in Thread]