[Freeciv] Re: Cities with no settlers/engineers
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
> More generally, it might be nice to be able to enter a list of
> improvements and units that every city "ought" to have. Then if a
> city is building coinage and is missing any of the improvements and
> units in that list, the Messages window would include a message about
> the city, "City FOO is building coinage and missing X, Y and Z".
> These messages could be grouped all together, just before the "may
> grow" messages.
Nearly possible to do that with worklists.
Worklists are too inflexible--they specify a particular order for
building things. What I would like is simply to find out which
cities lack this or that.
The F1 -> Select feature, which I did not know about before, does the
job somewhat, but not perfectly. If it had a way to select cities
that have X, Y and Z, then I could do so and invert the selection and
get the list I want. If I could also do boolean operations, and
select based on what is currently being built, that would get all the
way there.
It would be nice to have a feature to specify a selection criterion
and then say "notify me each turn about cities that meet this
criterion."
|
|