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[Freeciv] Re: Cities with no settlers/engineers
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[Freeciv] Re: Cities with no settlers/engineers

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To: Richard Stallman <rms@xxxxxxx>
Cc: freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: Cities with no settlers/engineers
From: Thomas Strub <ue80@xxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 2 Sep 2003 20:02:03 +0200

On Tue, Sep 02, 2003 at 12:54:42PM -0400, Richard Stallman wrote:
> It would be nice to have a command to find cities that have
> no engineers, so one could tell them by and by to build some.

With F1 -> Select -> Supported units -> settlers/engineers and after
that "invert selection" you have a list from cities which have no
settlers. (Ok it's not perfect because it's an exclive list, it should
be possible to add cities which match to different criterias)
 
> More generally, it might be nice to be able to enter a list of
> improvements and units that every city "ought" to have.  Then if a
> city is building coinage and is missing any of the improvements and
> units in that list, the Messages window would include a message about
> the city, "City FOO is building coinage and missing X, Y and Z".
> These messages could be grouped all together, just before the "may
> grow" messages.

Nearly possible to do that with worklists.
But the worklisthandling isn't that good too ...

Thomas
-- 
Thomas Strub  ***  eMail ue80@xxxxxxxxxxxxxxxxxxxxx
jb: people are stupid, they don't want to learn.


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