[Freeciv] Re: autodiplomats
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On Mon, Aug 04, 2003 at 07:20:27PM +0000, Per I. Mathisen wrote:
> On Mon, 4 Aug 2003, Andreas R=F8sdal wrote:
> > I think that the autodiplomat feature of the
> > warclient gives people an unfair advantage
>
> Yes, I know. But what to do about it?
>
> This is one solution, http://rt.freeciv.org/Ticket/Display.html?id=3D2415,
> but it alters the game rather much.
For me rt only works after i removed the "3D" and then i saw the
autoattack ... dunno why it's not in ... to patch the client for
doing it clientside shouldn't be a big problem.
But against the powerful dipls there are many possible solutions.
Perhaps a change when a city is bribeable should be done.
Anarchy: A
Despotism: D
Monarchy: M
Communism: C
Republic: R
Democracy: D
Happy H == all cities are bribeable
Content C (happy cities aren't bribeable, rest is)
Unhappy U (perhaps there should be a second state unhappy2)
None N ( no city is bribeable )
Attacker row
Victum column
now it is:
A D M C R D
A H H H H H N
D H H H H H N
M H H H H H N
C H H H H H N
R H H H H H N
D H H H H H N
my idea: (not perfect now ...)
A D M C R D
-----------
A | H C U U N N
D | H C U U U N
M | H H C C U N
C | H H C C U N
R | H H H C U N
D | H H H C U N
another idea then is that when you aren't successful with bribing your
money is lost.
Thomas
--
Thomas Strub *** eMail ue80@xxxxxxxxxxxxxxxxxxxxx
jb: people are stupid, they don't want to learn.
[Freeciv] Re: autodiplomats, ggracian, 2003/08/04
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