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[Freeciv] Re: [Freeciv-Dev] rfc: autoattack
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[Freeciv] Re: [Freeciv-Dev] rfc: autoattack

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To: freeciv-dev@xxxxxxxxxxx, freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: [Freeciv-Dev] rfc: autoattack
From: Christian Knoke <chrisk@xxxxxxxx>
Date: Fri, 15 Nov 2002 23:21:20 +0100

On Fri, Nov 15, 2002 at 06:39:16PM +0000, Per I. Mathisen wrote:
> Since my suggestion of dropping the autoattack code didn't meet with
> approval, I want to change it so that it actually works and is useful.
> 
> So my new suggestion is:
> For any unit that is moved, check adjacent squares for autoattack units.
> For each of these, if the moved unit is hostile (at war) and weaker,
> attack it. If the autoattack unit is a diplomat/spy, instead try bribing
> the moved unit, and if that is impossible, try sabotage.
> 
> This should at least make autoattack useful. The question is: Too useful?

/me too

Yes, that is good. And BTW it does help with anti ics strategy.

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.


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