[Freeciv] allowing time for city management
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Michael Hasselmann asked:
> As often as I played FreeCiv on the i-net, there was never time for
> letting your cities grow :-/
I wonder about that too. How hard would it be to set a default worklist,
so that you could avoid that five-click event every time you start a
city?
> Perhaps it would be a good idea
> to seperate a turn into two parts (e.g. one part for city management,
> one part for unit movement)?
I'm still struggling to get past 1000BC in smallpox games, I get bored too
easily, but my guess is that having a city management phase would likewise
bore the smallpox fans. However playing with stronger library/market etc
benefits and lots of specials does seem to make it less easy to win on
smallpox (me being the smallpox, the AI being the straight player).
Moz
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