[Freeciv] Re: it's like a screenplay
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
I will repeat, as I said previously:
"... But if you see the movie an make one strikingly similar, yet different
in key ways, I might be miffed, but fair dos anyway. Especially if your
similar version brought something new to the film."
That is the flaw of your Screenplay argument. How many
sci-fi-save-the-galaxy movies are there out there, and does George Lucas (or
possibly other writers) sue every screenwriter?? No.
> -----Original Message-----
> From: freeciv-bounce@xxxxxxxxxxx [mailto:freeciv-bounce@xxxxxxxxxxx]On
> Behalf Of Brandon Van Every
> Sent: 20 July 2000 09:08
> To: freeciv
> Subject: [Freeciv] it's like a screenplay
> > While (3) appears ridiculous when applied to a house, it's daily
> > when software is concerned and it is a key fundament of Free Software
> > development.
> Stop talking about houses, start talking about screenplays. What are
> the rights of the author? This is the realm of Intellectual Property
> and games are not special in this regard. You guys are making the
> mistake of thinking my argument is about software algorithms, it isn't.
> You're infringing upon the intellectual property of the game rules
> themselves: tech trees, play mechanics, etc. These are concrete
> expressions of intellectual property. It's not "a" tech tree you're
> utilizing, it's the Civ II tech tree. It's not "a" set of relationships
> about minerals and money and unhappiness, it's the Civ II relationships
> about minerals and money and unhappiness. So long as you have cloning
> Civ II as a stated goal of your project, you are infringing upon the
> authors' intellectual property.
> Let's put it this way. Throw out the software aspect. Let's say you
> ripped off the original Civilization board game by Avalon Hill. You
> wanted to make your board game "compatible" with AH's board game.
> *That's* intellectual property infringement. There's nothing stopping
> you from creating a computer readable file of all of AH's game rules and
> printouts of the map board, and distributing them willy nilly for free
> to everyone and anyone. Just because you can infinitely reproduce
> intellectual property does not mean you have the right to do so. In
> fact, one of the rights of Copyright is the right to reproduce the work.
> You don't have that right, the author does.
> > What Microprose or Hasbro get paid for, is not the idea (=ruleset) of
> > Civilization but their implementation of it.
> Incorrect. If that were true, novelists and screenwriters would never
> be paid a dime of royalties.
> I am beginning to think that you guys are so wrapped up in technological
> issues of Free Software that you really don't have a clue what good old
> fashioned Intellectual Property law is all about. Forget all this
> algorithms and software stuff. Think books. Plays. Works of art.
> > Since there existed
> > "Civilization" the board game before and Sid Meier commited the same
> > "theft" as anyone else who cloned the idea thereafter (SMAC, Birth of
> > the Federation, any round based strategies) - the idea of patenting
> > round-based strategy is ridiculous.
> WRONG about your purported theft. "Civilization" the computer software
> is in no way, shape, or form the same game as "Civilization" the Avalon
> Hill boardgame. There is no Copyright infringement whatsoever, it's a
> completely different game with completely different rules. It would
> take a moron to try to say that they're in any way the same game, or
> even vaguely similar games. The only thing they have in common is
> they're both games about civilizations. Unlike what you guys have been
> up to, Sid Meyer did a completely original work of authorship, as
> original as any work of authorship can be or has to be.
> There is no patent issue here either, as to my knowledge neither game
> tried to patent anything about their rules - nor could they.
> The only issue here is a Trademark issue, whether the word
> "Civilization" is trademarkable. I think the full title, "Sid Meyer's
> Civilization" probably got completely around the issue as far as the
> lawyers were concerned. One is distinguished from the other and so the
> consumer is protected against confusion - which is what trademark law is
> set up to do. It isn't about protecting companies, it's about
> protecting consumers.
> I think it is very likely that you're violating Sid Meyer's Civilization
> II's copyright. It's as simple as if you had lifted a screenplay and
> called it your own.
> I think it is possible you are violating Hasbro / Microprose's trademark
> by using the "Freeciv" name, at least to the extent that they could
> probably bully you about it, in the context of other evidence of willful
> intellectual property infringement. But that's a hair for lawyers to
> split. Whether you're in violation probably depends on how good your
> lawyer is vs. how good their lawyer is.
> You aren't violating any patents. It's not even a debating point and
> shouldn't be introduced into the discussion. A tendency to conflate
> these different categories of intellectual property tells me you aren't
> rowing with your legal paddles in the water.
> Cheers, Infernal Troublemaker Troll
> Mallor "By simple mistake, mortals themselves amuse."
[Freeciv] Re: it's like a screenplay, Tomasz Wegrzanowski, 2000/07/21
[Freeciv] Re: it's like a screenplay,
- [Freeciv] Re: it's like a screenplay, (continued)
- [Freeciv] Re: it's like a screenplay, Steve Hodge, 2000/07/20
- [Freeciv], Chris Lynch, 2000/07/20
- [Freeciv] Re: it's like a screenplay, Reinier Post, 2000/07/20
- [Freeciv] Re: it's like a screenplay, SamBC, 2000/07/22
- [Freeciv] Re: it's like a screenplay, Tobias Brox, 2000/07/22
- [Freeciv] Re: it's like a screenplay, Per I. Mathisen, 2000/07/20