[Freeciv] Re: Advanced barbarians / neutral cities
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
>If you are going to make the barbarians realistic, the first thing to
>remember is that in the real world, barbarians were not a single monolithic
>tribe. Realistic barbarians will fight among themselves if there is no one
>else to attack. Also, in the real world, there were two major barbarian
>uprisings that conquered most of the known world: Alexander the Great's
>armies, and Ghengis Khan's hordes. Both of them appeared out of nowhere and
>over the course of a decade or two proceeded to sweep over enormous areas
>defeating everyone in their way, stopping only with the death of their
>leaders.
>
>Mark
I agree with you in the point that the hords of Ghengis Khan can be
called barbarians as well as the Hunns under Atilla but u can't call the
greek under Alexander the great, although HE was an Makkodonian, barbarians.
A problem is that if you give them more power, maybe more units or
cities you make them more and more equal to normal ai- nations. I think
barbarians shoul be a disaster that maybe every 500years comes over u in a
greater number than 2 or three units. Maybe every 500years up to 20 units
should enter the world to attack and destroy everythink. This includes that
conquered cities are burned to the ground. barbarians should be an short but
hard disaster, not abel to conquer an empire but destroy it.
>- automatically give them settlers from time to time
>- make BIG chance that city in disorder convert to barbarian
>- give barbarian special government
>- give barbarians techs depending on world's techs
>- set happiness level for the whole empire :
> happiness = (happy_pop - 2*unhappy_pop - cities) / pop * gov_modifier
>- make units w/o upkeep automaticaly convert to barbarians
>- make change for cities to change to barbarians depending on :
> distance_to_your_capital / happiness
>- make BIG chance that city that it revolting because of diplomat doesn't
>convert
barbarians should not become an equal nation, barbarians didn't use to
have cities thats why they are barbarians. they plundered the land as long as
they could and moved to conquere the next after that. the hunns as well as the
mongols where NOMADIC wartribes on horses, not with legions ;-)
>- disallow disbanding, you may still free unit, but it will convert to
> barbarian
>- make BIG chance that unit damaged after battle convert to barbarians
>- make chance for units to change to barbarians depending on :
> ( distance_to_your_capital + distance_to_your_nearest_city ) / happiness
yes - as well as barbarias represent anarchy in all forms maybe this
could also include the uprising of units. remember the history of cartago
who had to fight their own army after the first war against rom, because they
wanted to disband them.
>> on the one hand it is very hard to manage such a system but on the other
>> hand as far as freeciv uses to be a picture of the real world religion is
>> needed indeed.
>
> I'm not sure this sentence makes any sense at all. Are there words
>misspelled/missing from this?
i just wanted to express that religion is important, if freeciv wants
to be an "real-life-history-simulation" because religion is part of the
real-life-history and present as well and so religion should be implemented in
any way but i think it will be hard to find this way.
i hope u get me
cya Masheikh
|
|