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[Freeciv] Re: Advanced barbarians / neutral cities
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To: <freeciv@xxxxxxxxxxx>
Subject: [Freeciv] Re: Advanced barbarians / neutral cities
From: "Mark Wagner" <mark.wagner17@xxxxxxx>
Date: Wed, 8 Mar 2000 01:23:53 -0500

-----Original Message-----
From: Tomasz Wegrzanowski <maniek@xxxxxxxx>
To: freeciv@xxxxxxxxxxx <freeciv@xxxxxxxxxxx>
Date: Tuesday, March 07, 2000 5:37 PM
Subject: [Freeciv] Advanced barbarians / neutral cities

>- make units w/o upkeep automaticaly convert to barbarians

An alternative idea I had: pre-gunpowder units that a city is unable to
support won't be disbanded, but they will need to forage for supplies,
reducing their movement to one move every other turn.

>What do you all think ?


If you are going to make the barbarians realistic, the first thing to
remember is that in the real world, barbarians were not a single monolithic
tribe.  Realistic barbarians will fight among themselves if there is no one
else to attack.  Also, in the real world, there were two major barbarian
uprisings that conquered most of the known world: Alexander the Great's
armies, and Ghengis Khan's hordes.  Both of them appeared out of nowhere and
over the course of a decade or two proceeded to sweep over enormous areas
defeating everyone in their way, stopping only with the death of their
leaders.

Mark




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