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[Freeciv] Re: tribal/national gods
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[Freeciv] Re: tribal/national gods

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To: Tony Stuckey <stuckey@xxxxxxxxxxxxxxxxx>
Cc: Freeciv Mailinglist <Freeciv@xxxxxxxxxxx>
Subject: [Freeciv] Re: tribal/national gods
From: Tomasz Wegrzanowski <maniek@xxxxxxxx>
Date: Mon, 6 Mar 2000 22:03:14 +0100

On Mon, Mar 06, 2000 at 12:56:36PM -0600, Tony Stuckey wrote:
>       This can be viewed as a return to the bad old days of Civ1 where
> the AI could build Wonders of the World simply by declaring it had them.

IIRC, it couldn't. There was much cheaper prod for ai (60% on emperor),
but it had to build wonders correctly.

>       I don't think that "starting the game with a free Wonder" is going
> to help game balance.

Agree

>       Another historical Civilization principle is "Everyone starts out
> equal" or nearly so.  Small variations in Tech and Units were allowed as
> compensation for a bad starting spot (however that was defined).  But
> tribal global bonuses really aren't modelled or suggested.

Actually starting place make civs very unequal.
Is anyone working on kickstart like this of civ2 ?



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