[Freeciv] Re: tribal/national gods
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On Mon, Mar 06, 2000 at 12:56:36PM -0600, Tony Stuckey wrote:
> This can be viewed as a return to the bad old days of Civ1 where
> the AI could build Wonders of the World simply by declaring it had them.
IIRC, it couldn't. There was much cheaper prod for ai (60% on emperor),
but it had to build wonders correctly.
> I don't think that "starting the game with a free Wonder" is going
> to help game balance.
Agree
> Another historical Civilization principle is "Everyone starts out
> equal" or nearly so. Small variations in Tech and Units were allowed as
> compensation for a bad starting spot (however that was defined). But
> tribal global bonuses really aren't modelled or suggested.
Actually starting place make civs very unequal.
Is anyone working on kickstart like this of civ2 ?
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