[Freeciv] Re: tribal/national gods
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Tony Stuckey <stuckey@xxxxxxxxxxxxxxxxx> writes:
> On Sat, Mar 04, 2000 at 06:10:49PM +0100, Masheikh wrote:
> > On 02.03.00 at 14:51 Paul Dean wrote:
> > >here's an idea: parallel to the type of government, there could be a
> > >type of religion. You research each new religion, A, B, C,... and
> > >each one gives different benefits to the population. Eg religion X is
> > >a war-like religion which gives good control and passion to your
> > >troops, so all units attacking and defending strengths are multiplied
> > >by 1.5. Religion Y says that making money is a blessing from your
> > >god, so every city gets a free marketplace. Religion Z reveres
> > >knowledge, so every city gets a free library.
>
> This can be viewed as a return to the bad old days of Civ1 where
> the AI could build Wonders of the World simply by declaring it had them.
> Religion in the Civilization series has been muted, all the way up
> to Call To Power.
>
> I don't think that "starting the game with a free Wonder" is going
> to help game balance.
> Another historical Civilization principle is "Everyone starts out
> equal" or nearly so. Small variations in Tech and Units were allowed as
> compensation for a bad starting spot (however that was defined). But
> tribal global bonuses really aren't modelled or suggested.
I think you've got the wrong end of the stick. There are no free
wonders suggested. Here's the ticket: there exist 3 types of temple,
once you've researched them. If you build the same sort of temple in,
say, all of your cities(or it could be in a certain proportion of
them) then you get this bonus. To change type of bonus(from economic
to war, say) you have to build lots of new temples. This is hardly a
free wonder or starting out unequal, but it just gives more scope to
win the game in more than one way like the present case.
regards,
Paul Dean.
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