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[Freeciv] Re: FreecivNG (Re: Freeciv goals)
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[Freeciv] Re: FreecivNG (Re: Freeciv goals)

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To: Lalo Martins <lalo@xxxxxxxxxxxxxxx>
Cc: freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: FreecivNG (Re: Freeciv goals)
From: Tobias Brox <tobiasb@xxxxxxxxxxxxxxxxxx>
Date: Thu, 2 Mar 2000 01:25:57 +0100 (MET)

> Yes, design! :-D I can volunteer to head this project. By now
> most people probably realized I'm better at planning and
> designing than actual coding. Would we need a different list or
> just spam, I mean use, this one?

Let's discuss the great lines rather than the details.  What will
contribute to a better game play?

I think we should focus on:

- reducing micromanagement

- increasing the possibilities for macro management

- making the game more balanced; it would be more exciting to keep playing
if the underdog always had a chance to gain power by superiour strategics

- adding features which might help making more possible winning
strategies.

- balance the game, try to avoid getting to the point where there is 
_one_ well-known ultimate winning strategy.  Today I think the _one_
well-known ultimate strategy is to mass-produce settlers early in the
game, expand rapidly and build a lot of tiny cities wherever it's
possible.

- Increase realism

- Anything else?

If we can agree on such a list of main design goals, we might discard any
idea that doesn't score at at least two points of the list.

-- 
Tobias Brox (alias TobiX) - +4722925871 - _urgent_ emails to
sms@xxxxxxxxxxxxxxxxxx.  Check our upcoming MMORPG at 
http://www.anarchy-online.com/ (Qt) and play multiplayer Spades, 
Backgammon, Poker etc for free at http://www.funcom.com/ (Java)





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