[Freeciv] Re: FreecivNG (Re: Freeciv goals)
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
> Yes, design! :-D I can volunteer to head this project. By now
> most people probably realized I'm better at planning and
> designing than actual coding. Would we need a different list or
> just spam, I mean use, this one?
Let's discuss the great lines rather than the details. What will
contribute to a better game play?
I think we should focus on:
- reducing micromanagement
- increasing the possibilities for macro management
- making the game more balanced; it would be more exciting to keep playing
if the underdog always had a chance to gain power by superiour strategics
- adding features which might help making more possible winning
strategies.
- balance the game, try to avoid getting to the point where there is
_one_ well-known ultimate winning strategy. Today I think the _one_
well-known ultimate strategy is to mass-produce settlers early in the
game, expand rapidly and build a lot of tiny cities wherever it's
possible.
- Increase realism
- Anything else?
If we can agree on such a list of main design goals, we might discard any
idea that doesn't score at at least two points of the list.
--
Tobias Brox (alias TobiX) - +4722925871 - _urgent_ emails to
sms@xxxxxxxxxxxxxxxxxx. Check our upcoming MMORPG at
http://www.anarchy-online.com/ (Qt) and play multiplayer Spades,
Backgammon, Poker etc for free at http://www.funcom.com/ (Java)
|
|