[Freeciv] Re: Freeciv goals
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Mike Jing wrote:
>
> >From: Tobias Brox <tobiasb@xxxxxxxxxxxxxxxxxx>
> >Date: Tue, 29 Feb 2000 11:06:09 +0100 (MET)
> >
> >Personally I dislike the Civ2 compatibility goal, but since it's that
> >important to somebody, I'm absolutely in favor of splitting it up >into a
> >Civ2 mode and a Freeciv mode.
>
> I assume that would have to happen once we reach 2.0? At the moment there
> are still a few important features missing, such as true diplomacy and the
> senate (what else in Civ2 that Freeciv still doesn't have? Fundamentalism,
> a couple of missing units, and wonder effects should be easily adjusted in
> the further generalized rulesets.). I think once we have that, we can
> declare that it is 99% Civ2 compatible and move on to adding new features.
> In that sense, Civ2 compatability is still a valuable and viable goal.
I agree with Mike here. I as much as anyone want a "freeciv mode", but
this is the path that makes the most sense.
--
Paul Zastoupil
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