[Freeciv] fundamentalism; peace between nations
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A slight addition ...
On Fri, Jan 07, 2000 at 08:56:41AM -0500, Jeff Mallatt wrote:
> At 1994/01/07 07:36 , Masheikh wrote:
>>(1) is there a special reason why my so loved FUNDAMENTALISM is not
>>avaible in freeciv, isnt it ?
>
> There is no special reason. Simply, no one has implemented it, yet.
Not that I've ever used it, but there is Fundamentalism
in the 'civ2' ruleset. See
http://arch.freeciv.org/freeciv-dev-199907/msg00033.html
and further. Issue '/set gov civ2' to try it out.
The original Freeciv developers omitted some Civ II features
on purpose; they considered them too powerful. See
http://arch.freeciv.org/freeciv-dev-199901/msg00131.html
for Greg Wooledge's explanation. I think this is why the
default ruleset still doesn't include them.
>>(2) why is there allways war between all civs?
Peace is not yet implemented. Between human players, this isn't much
of a problem, except that republic and democracy become too powerful
because there is no Senate to overrule aggressive behaviour.
>>what about alliances and
>>peace treaties? what about the great fun of attacking ones allied in a act
>>of breaking such a pact !
>>maybe i didn't find the option for diplomaty yet. i hope so. ;-)
Find some human opponents and try diplomatic actions between
humans - it's fun and quite useful. You can even trade cities.
But the AI doesn't understand diplomacy.
> The AI is still in development. It currently does not understand diplomacy
> at all. More work to do :)
--
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