Re: [freeciv] Modpacks?
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Nicolas Brunel wrote:
> On Sat, 3 Apr 1999, Bobby D. Bryant wrote:
> > and I notice that the
> > "rules" files have been broken out of the source code as separate
> > configuration files,
> If you havent done it, read README.rulesets in your freeciv dir.
OK, thanks for the tip.
> > so I was thinking about making an Ancients
> > "modpack", to cover the period from the neolithic to the end of the
> > pre-gunpowder period.
> That's an idea. Do you intend to make also a new tiles set ?
Not right away. I'm just going to try to get the rulesets working right,
and if I'm happy with the results I might try to do something with the
graphics. Or maybe I can get someone else interested...
> > Before I jump in too far, I was wondering whether anyone else has tried
> > making any modpacks yet, and if so whether they were available for
> > downloading.
> There is only one.
> It's in freeciv/data/civ1.
> It's a ruleset which allows to play with civ1 rules.
>
> Except for that, you're the first one who wants to deeply change freeciv
> rules. Try and say us what are the results.
OK, I'll let you know what kind of problems I encounter. Also, if I get it
halfway working to please myself, I try to set it up for people to
download. (But it may take a while -- I'm a bit behind in my schoolwork.)
Bobby Bryant
Austin, Texas
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