Re: [freeciv] Modpacks?
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David Pfitzner wrote:
> Bobby D. Bryant wrote:
>
> > I notice that the
> > "rules" files have been broken out of the source code as separate
> > configuration files, so I was thinking about making an Ancients
> > "modpack", to cover the period from the neolithic to the end of the
> > pre-gunpowder period.
>
> Sounds cool, though I should warn you that you will probably
> find that the current system is not as flexible or capable
> as you might like. Of course improvents to freeciv to make
> the ruleset system more flexible and capable are welcome!
One of the things I didn't like about Civ2 is that there were too many
things *not* under your control when designing a modpack or scenario.
In principle, this is not a problem with FreeCiv, though I don't know
how far you guys want to let the design drift from Civ2. So I thought I
would try my hand at it and report any problems I find, so maybe we can
discuss what kind of changes would be desirable and what kind wouldn't.
Bobby Bryant
Austin, Texas
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