Re: [Freeciv] space race
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On 26 Jan 1999, Falk Hueffner wrote:
> For this, I wonder how I should implement the different types of
> modules etc. In CivI, you got a pop-up when one was finished and you
> could select one. In FreeCiv, this would require a round-trip package
> and there are some problems if e. g. the turn is ended while the box
> is still opened. So I thought I might just add all 6 types as normal
> improvements, and allow to switch between them without loss. What do
> you think?
No! Not more options in the build menu! :)
How about this: the user has to open the spaceship dialog, and place the
built components/structures/modules herself, choosing then what kind of
module/component to use.