Re: [Freeciv] A few Suggestions...
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> after playing a huge freeciv-session I discovered a few things that in my
> opinion should be added to freeciv:))
Feel free to do so!
> - there should be a fast possibility to activate a certain unit which is
> currently in a city without having to popup the citydialog
You can awaken all sentried units with shift-click, but this doesn't wake
up any other units. It's pretty easy to make a second version of that
command that wakes up everything. Does this suit your needs, or do you
want the get a unit list?
> I would prefer the middle or right mouse button which pops up a unit list
> similar to the one when activating a unit which is on a ship.
> This would be very useful both when you have to defend your island against an
> invasion or planning one
I don't think that would be too hard to add, either.
> - if you are playing with timeout it makes me very angry when a nuclear or
> something like that runs out of fuel just because of the timeout which is not
> properly implemented. So it often happens that there are up to 5 seconds left
> and the new turn starts. I suggest a syncronisation between civserver and
> clients should be done in the last 15 seconds....
> - there should be a possibility to choose the unit which you want to move
> in the next turn. Just because of situations like discovering a aubmarine with
> your last moving point...
Good idea. This could be another command, '1' (for 'first to move)?
> - a few suggestions to units:
> ->Units only having one move point like the catapult or canon are quite
> useless. I think it would be realistic when those units can fire two squares
> it is no forest,hill or something like that between attacker and defender...
That would deviate from the original game. It will be easy to do this
once David's Pfitzner's rulesets patch is added; it allows you to define
your own unit characteristics.
> ->Why are the elephants removed??? There's no unit with which you can
> make a real attack in the beginning of the game.
The original Freeciv authors thought they were too powerful.
Once again, the rulesets patch will take care of this, I believe.
> ->the artillery is completely useless, because it don't ignore the effect of
> the citywalls - and I think ithis is not quite logic
Howitzers ignore city walls. Develop Robotics.
> Holger Scher
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