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[Freeciv-Dev] Re: (PR#20167) 2.1 aqueduct
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[Freeciv-Dev] Re: (PR#20167) 2.1 aqueduct

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To: Familyguyrokz@xxxxxxx
Subject: [Freeciv-Dev] Re: (PR#20167) 2.1 aqueduct
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Mon, 28 Aug 2006 23:50:26 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=20167 >

On Mon, 28 Aug 2006, Jason Dorje Short wrote:
> Well, it is a known problem that the AI is too hard on easy and novice
> modes.  I suspect a few lines of code could really cripple it
> (like...not allowing the AI to build settlers in novice mode...).

Did we add that patch to disallow the AI from gaining military units from 
huts? I think this is often the early game killer in non-island games. If 
the neighbouring AI gains a few random chariots or legions, you could be 
hard pressed to survive an attack, let alone flourish.

   - Per





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