[Freeciv-Dev] Re: (PR#20167) 2.1 aqueduct
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=20167 >
On Mon, 28 Aug 2006, Jason Dorje Short wrote:
> Well, it is a known problem that the AI is too hard on easy and novice
> modes. I suspect a few lines of code could really cripple it
> (like...not allowing the AI to build settlers in novice mode...).
Did we add that patch to disallow the AI from gaining military units from
huts? I think this is often the early game killer in non-island games. If
the neighbouring AI gains a few random chariots or legions, you could be
hard pressed to survive an attack, let alone flourish.
- Per
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