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[Freeciv-Dev] Re: (PR#20167) 2.1 aqueduct
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[Freeciv-Dev] Re: (PR#20167) 2.1 aqueduct

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To: Familyguyrokz@xxxxxxx
Subject: [Freeciv-Dev] Re: (PR#20167) 2.1 aqueduct
From: "Jason Dorje Short" <jdorje@xxxxxxxxx>
Date: Mon, 28 Aug 2006 15:55:00 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=20167 >

Curtis Warren wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=20167 >
> 
> To be honest, freeciv is a much different game than civ2
> strategy-wise, which looks like it's the reason you find the AI to be
> hard. The only real hard thing about the freeciv AI is that they all
> go at you (or the most advanced player) as early as possible so it's
> important to spend a lot of time building up your defenses. After the
> first part of the game the AI really lags in basically everything
> since it's not particularly smart at empire building.

Well, it is a known problem that the AI is too hard on easy and novice 
modes.  I suspect a few lines of code could really cripple it 
(like...not allowing the AI to build settlers in novice mode...).

-jason





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