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[Freeciv-Dev] Re: No Rapture - please explain
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[Freeciv-Dev] Re: No Rapture - please explain

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Subject: [Freeciv-Dev] Re: No Rapture - please explain
From: "Curtis Warren" <cwarren89@xxxxxxxxx>
Date: Wed, 23 Aug 2006 14:49:40 -0500

Curtis Warren wrote on Aug 23, 13:03 (-0500):
> You need at least some surplus food to rapture. Currently you're at
> -9, which obviously won't work.

No, that's the govenor minimal surplus setting you're reflecting. The
city *can* produce food surplus. I've set this extreme setting for the
govenor to show that it is not possible to rapture - see the check box
crossed.
Heh, no. You have the minimum surplus set to -20 for the CMA, but the
actual surplus is -9. I should also point out that the CMA is not
turned on, since it's not possible to celebrate in that situation (if
you uncheck the checkbox it will probably turn on, but won't
celebrate).

> Those dollar signs are the new
> graphics for tax collectors, which are automatically content.

Ah ok, that are the people that don't work land. If these are
automatically content, then I start with 2 unhappy, and I still don't
understand why all my buildings, wonders and luxury do not make them
dance on the table..
You don't have any surplus food since all your workers are tax
collectors to keep the city happy. You need to drastically lower the
number of cities you build or you won't be able to rapture due to
unhappiness.

> The
> cause of the food shortage and tax collectors is that you've got _way_
> too many cities--after 13 or so happiness starts to go down, which
> with 90 extra cities is going to be very hard (or impossible) to get
> back up.

Yes, this is due to the number of cities I have. When I set my workers
manually, I can get food = 20 (+6), prod = 12 (+10), trade 21 (+7),
luxury 6, and still no rapture.
If you set your workers like that you'd probably end up with too many
unhappy or content people, hence no rapture.



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