[Freeciv-Dev] Re: (PR#17941) Engineers ordered to connect road don't exe
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=17941 >
Peter van der Meer wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=17941 >
>
> On a map-fragment like:
> 1 2 3
> 4 5 6
> 7 8 9
>
> Where
> 1 = ocean
> 2 = swamp
> 3 = plain + river + road (+ Engineer)
> 4 = grassland
> 5 = forrest + river (Silk)
> 6 = forrest + river
> 7 = Hill
> 8 = Hill
> 9 = Hill
>
> If the engineer on tile 3 gets the order to connect 3 to 7 (Connect ->
> Road), then it deceides to go to 5 directly to build road instead of
> moving to 5 over 6. This makes building the road slowed down by 1
> turn.
That's not a bug. The shortest path is always chosen when building a road.
-jason
- [Freeciv-Dev] Re: (PR#17941) Engineers ordered to connect road don't execute optimal movement,
Jason Dorje Short <=
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