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[Freeciv-Dev] Re: (PR#17941) Engineers ordered to connect road don't exe
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[Freeciv-Dev] Re: (PR#17941) Engineers ordered to connect road don't exe

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To: peter.vd.meer@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#17941) Engineers ordered to connect road don't execute optimal movement
From: "Jason Dorje Short" <jdorje@xxxxxxxxx>
Date: Mon, 21 Aug 2006 08:30:38 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=17941 >

Peter van der Meer wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=17941 >
> 
> On a map-fragment like:
>  1 2 3
>  4 5 6
>  7 8 9
> 
> Where
>  1 = ocean
>  2 = swamp
>  3 = plain + river + road (+ Engineer)
>  4 = grassland
>  5 = forrest + river (Silk)
>  6 = forrest + river
>  7 = Hill
>  8 = Hill
>  9 = Hill
> 
> If the engineer on tile 3 gets the order to connect 3 to 7 (Connect ->
> Road), then it deceides to go to 5 directly to build road instead of
> moving to 5 over 6. This makes building the road slowed down by 1
> turn.

That's not a bug.  The shortest path is always chosen when building a road.

-jason





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