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[Freeciv-Dev] Re: (PR#18815) Re: (PR#18912) Freeciv bug
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[Freeciv-Dev] Re: (PR#18815) Re: (PR#18912) Freeciv bug

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Subject: [Freeciv-Dev] Re: (PR#18815) Re: (PR#18912) Freeciv bug
From: "Voker57" <voker57@xxxxxxxx>
Date: Mon, 24 Jul 2006 10:45:43 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=18815 >

On Mon, 24 Jul 2006 21:28:15 +0400, Egor Vyscrebentsov <evyscr@xxxxxxxxx>  
wrote:

>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=18815 >
>
> On Mon, 24 Jul 2006 01:11:55 -0700
> Voker57 wrote:
>
>> > Hi
>> > I am using freeciv 2.0.8 +пел for windows and it crashes when one
>                               gtk
>> > of cities reaches reallly big manufacturing rate(~30) and/or too
>> > of many units
>> > (~10). Please help me with a solution!
>> > P.S. In 2.1.0 it is not fixed
>>
>> I have investigated more. This happens when number of
>> supported/presented units is too big to fit in its section in city
>> window. After moving forces out of city or changing their hometown
>> problem solves
>
> Is savegame, from which this bug is reproducible, available?
>

Here, st.petersburg is inaccessible.

Attachment: buggy.sav.gz
Description: GNU Zip compressed data


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