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[Freeciv-Dev] (PR#18815) Re: (PR#18912) Freeciv bug
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[Freeciv-Dev] (PR#18815) Re: (PR#18912) Freeciv bug

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To: voker57@xxxxxxxx
Subject: [Freeciv-Dev] (PR#18815) Re: (PR#18912) Freeciv bug
From: "Egor Vyscrebentsov" <evyscr@xxxxxxxxx>
Date: Mon, 24 Jul 2006 10:28:15 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=18815 >

On Mon, 24 Jul 2006 01:11:55 -0700
Voker57 wrote:

> > Hi
> > I am using freeciv 2.0.8 +пел for windows and it crashes when one
                              gtk
> > of cities reaches reallly big manufacturing rate(~30) and/or too
> > of many units
> > (~10). Please help me with a solution!
> > P.S. In 2.1.0 it is not fixed
>
> I have investigated more. This happens when number of
> supported/presented units is too big to fit in its section in city
> window. After moving forces out of city or changing their hometown
> problem solves

Is savegame, from which this bug is reproducible, available?

-- 
Thanks, evyscr





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