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[Freeciv-Dev] (PR#18912) Fwd: Freeciv bug
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[Freeciv-Dev] (PR#18912) Fwd: Freeciv bug

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Subject: [Freeciv-Dev] (PR#18912) Fwd: Freeciv bug
From: "Voker57" <voker57@xxxxxxxx>
Date: Mon, 24 Jul 2006 01:11:55 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=18912 >



------- Forwarded message -------
From: Voker57 <voker57@xxxxxxxx>
To: freeciv-dev@xxxxxxxxxxx
Cc:
Subject: Freeciv bug
Date: Sat, 22 Jul 2006 09:12:49 +0400
>>
>> Hi
>> I am using freeciv 2.0.8 +пел for windows and it crashes when one of>>
>> cities reaches reallly big manufacturing rate(~30) and/or too many units
>> (~10). Please help me with a solution!
>> P.S. In 2.1.0 it is not fixed


I have investigated more. This happens when number of supported/presented  
units is too big to fit in its section in city window. After moving forces  
out of city or changing their hometown problem solves





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