| [Freeciv-Dev] Re: (PR#18466) Gfx problem with two sea types[Top] [All Lists][Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
 
| Subject: | [Freeciv-Dev] Re: (PR#18466) Gfx problem with two sea types |  
| From: | "Marko Lindqvist" <cazfi74@xxxxxxxxx> |  
| Date: | Mon, 10 Jul 2006 16:24:00 -0700 |  
| Reply-to: | bugs@xxxxxxxxxxx |  
 
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=18466 >
Jason Dorje Short wrote:
> 
> Pretty sure I've made a similar patch in the past.  As soon as we have 
> graphics for deep ocean it should go in I'd say...
  I'm pretty sure that artists are unaware that code even supports 
multiple sea types. I guess that otherwise they would be demanding that 
default rules include multiple sea types for aesthetic reasons. They 
would look cool even if actual rules were identical between them.
  - ML
 
 
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