[Freeciv-Dev] Re: (PR#18466) Gfx problem with two sea types
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Subject: |
[Freeciv-Dev] Re: (PR#18466) Gfx problem with two sea types |
From: |
"Marko Lindqvist" <cazfi74@xxxxxxxxx> |
Date: |
Mon, 10 Jul 2006 16:24:00 -0700 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=18466 >
Jason Dorje Short wrote:
>
> Pretty sure I've made a similar patch in the past. As soon as we have
> graphics for deep ocean it should go in I'd say...
I'm pretty sure that artists are unaware that code even supports
multiple sea types. I guess that otherwise they would be demanding that
default rules include multiple sea types for aesthetic reasons. They
would look cool even if actual rules were identical between them.
- ML
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