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[Freeciv-Dev] Re: (PR#18466) Gfx problem with two sea types
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[Freeciv-Dev] Re: (PR#18466) Gfx problem with two sea types

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Subject: [Freeciv-Dev] Re: (PR#18466) Gfx problem with two sea types
From: "Marko Lindqvist" <cazfi74@xxxxxxxxx>
Date: Mon, 10 Jul 2006 16:24:00 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=18466 >

Jason Dorje Short wrote:
> 
> Pretty sure I've made a similar patch in the past.  As soon as we have 
> graphics for deep ocean it should go in I'd say...

  I'm pretty sure that artists are unaware that code even supports 
multiple sea types. I guess that otherwise they would be demanding that 
default rules include multiple sea types for aesthetic reasons. They 
would look cool even if actual rules were identical between them.


  - ML





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