Complete.Org: Mailing Lists: Archives: freeciv-dev: July 2006:
[Freeciv-Dev] Re: (PR#18466) Gfx problem with two sea types
Home

[Freeciv-Dev] Re: (PR#18466) Gfx problem with two sea types

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: cazfi74@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#18466) Gfx problem with two sea types
From: "Jason Dorje Short" <jdorje@xxxxxxxxx>
Date: Mon, 10 Jul 2006 15:35:53 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=18466 >

Pretty sure I've made a similar patch in the past.  As soon as we have 
graphics for deep ocean it should go in I'd say...

Also we need some handling for triremes here.  I'd say triremes just 
shouldn't be allowed to move on deep ocean (as Per has argued elsewhere, 
random death is a bad idea and should be scrapped; it is not really 
needed for compatibility modes IMO).

-jason





[Prev in Thread] Current Thread [Next in Thread]