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[Freeciv-Dev] Re: (PR#18466) Gfx problem with two sea types
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[Freeciv-Dev] Re: (PR#18466) Gfx problem with two sea types

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To: cazfi74@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#18466) Gfx problem with two sea types
From: "Curtis Warren" <cwarren89@xxxxxxxxx>
Date: Mon, 10 Jul 2006 16:00:21 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=18466 >

If you scrap trireme movement in deep ocean I'd like the ability to
generate maps that can be fully navigated by triremes. Adjusting size
and landmass can sometimes work, but it almost always either joins two
islands that shouldn't be joined or completely switches to generator 3
if there's too much land.





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