[Freeciv-Dev] Re: (PR#18466) Gfx problem with two sea types
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=18466 >
If you scrap trireme movement in deep ocean I'd like the ability to
generate maps that can be fully navigated by triremes. Adjusting size
and landmass can sometimes work, but it almost always either joins two
islands that shouldn't be joined or completely switches to generator 3
if there's too much land.
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