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[Freeciv-Dev] (PR#18481) can_attack_non_native()
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[Freeciv-Dev] (PR#18481) can_attack_non_native()

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Subject: [Freeciv-Dev] (PR#18481) can_attack_non_native()
From: "Marko Lindqvist" <cazfi74@xxxxxxxxx>
Date: Mon, 10 Jul 2006 16:55:28 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=18481 >


  Land units cannot attack ocean tiles. Sea units can attack land tiles. 
That is, some units are able to attack !is_native_terrain() tiles, 
others are not. First step to separate this behavior from move_type is 
to create function
bool can_attack_non_native(struct unit_type *utype)
and to add calls to it where necessary. In its first incarnation 
function should just compare move_type to SEA_MOVING.


  - ML





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