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[Freeciv-Dev] Re: (PR#18406) (Pikemen vs Horse) vs (Air vs AEGIS) vs (Ai
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[Freeciv-Dev] Re: (PR#18406) (Pikemen vs Horse) vs (Air vs AEGIS) vs (Ai

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To: cazfi74@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#18406) (Pikemen vs Horse) vs (Air vs AEGIS) vs (Air vs Heli)
From: "Jason Dorje Short" <jdorje@xxxxxxxxx>
Date: Sat, 8 Jul 2006 12:26:27 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=18406 >

Marko Lindqvist wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=18406 >
> 
> 
>   We currently have
> 
>   - Horse vs Pikemen -> Pikemen defense doubled
>   - Air vs Heli -> Heli firepower = 1
>   - Air vs AEGIS -> AEGIS defense quintuple
> 
>   Do we really need three different rules for situations where one unit 
> type is especially good against other?
> 
>   I'd like to generalize this by giving unit_type a list of unit_classes 
> it's good against. But I don't want three separate lists.

The first step would be removing firepower from the default rules.  Just 
doubling HP has almost exactly the same effect as doubling firepower.

-jason





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