[Freeciv-Dev] Re: (PR#18406) (Pikemen vs Horse) vs (Air vs AEGIS) vs (Ai
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=18406 >
Marko Lindqvist wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=18406 >
>
>
> We currently have
>
> - Horse vs Pikemen -> Pikemen defense doubled
> - Air vs Heli -> Heli firepower = 1
> - Air vs AEGIS -> AEGIS defense quintuple
>
> Do we really need three different rules for situations where one unit
> type is especially good against other?
>
> I'd like to generalize this by giving unit_type a list of unit_classes
> it's good against. But I don't want three separate lists.
The first step would be removing firepower from the default rules. Just
doubling HP has almost exactly the same effect as doubling firepower.
-jason
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