[Freeciv-Dev] Re: (PR#18400) [Patch] PF & is_native_terrain()
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Subject: |
[Freeciv-Dev] Re: (PR#18400) [Patch] PF & is_native_terrain() |
From: |
"Marko Lindqvist" <cazfi74@xxxxxxxxx> |
Date: |
Sat, 8 Jul 2006 12:50:21 -0700 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=18400 >
Marko Lindqvist wrote:
>
> This patch replaces is_ocean() checks with is_native_terrain() checks
> in pathfinding code. is_native_terrain() check added for air units. Now
> pathfinding should adapt when is_native_terrain() changes.
>
> Applies on top of #18390
>
> One problem I noticed while writing this; Air units entering city in
> non-native terrain are not handled correctly.
- Above problem fixed
- Updated against #18390 changes
- ML
- [Freeciv-Dev] Re: (PR#18400) [Patch] PF & is_native_terrain(),
Marko Lindqvist <=
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