[Freeciv-Dev] (PR#18406) (Pikemen vs Horse) vs (Air vs AEGIS) vs (Air vs
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Subject: |
[Freeciv-Dev] (PR#18406) (Pikemen vs Horse) vs (Air vs AEGIS) vs (Air vs Heli) |
From: |
"Marko Lindqvist" <cazfi74@xxxxxxxxx> |
Date: |
Sat, 8 Jul 2006 11:22:29 -0700 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=18406 >
We currently have
- Horse vs Pikemen -> Pikemen defense doubled
- Air vs Heli -> Heli firepower = 1
- Air vs AEGIS -> AEGIS defense quintuple
Do we really need three different rules for situations where one unit
type is especially good against other?
I'd like to generalize this by giving unit_type a list of unit_classes
it's good against. But I don't want three separate lists.
- ML
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