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[Freeciv-Dev] Re: Project goals
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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Project goals
From: saywhat@xxxxxxxxxxxx
Date: Thu, 06 Jul 2006 10:39:00 -0600

Per Inge Mathisen <per@xxxxxxxxxxx> wrote:
On Wed, 5 Jul 2006, saywhat@xxxxxxxxxxxx wrote:
Arbitrarily limiting the number of cities will turn players away from the
game in disgust.

 I disagree; but maybe I'm not understanding you.  Are you
saying that players who play Freeciv would stop playing it if the
maximum number of players was lowered to 10 (let alone 5)?

The number of players is a game setup (pregame) limit, not an in-game limit. Pregame limitations may be annoying but they do not endanger suspension of disbelief in the same way. The fundamental requirement for in-game limitations is that they be plausible in some way. An example of a bad in-game limitation is in the Lord of the Rings RTS game, where, because the graphics engine consumes so much CPU, the limit on how many units you can produce in multiplayer is so low that you have trouble defending and attacking on a large map, no matter how good your production. When you reach the limit, the game just says "too many units" and prevents you from building more.
- controlled by an option, of course.

Then it becomes irrelevant.

 I don't understand.  It seems like you are saying that
choosing the maximum number of players is irrelevant.

It seems like I was talking about cities, not players.

  You're right.  I got the cities and players issues crossed.
Sorry.
  Your first post mentioned multi-player games with up to 30
players.  I proposed a limitation on city construction as a way
to limit the size of Freeciv games (in order to make all the
Freeciv design issues more manageable).
   Even so, I believe that the number of cities allowed and the
number of players allowed are two sides of the same coin.
Wouldn't 30 players with 5 cities each stress the game mechanisms
about as much as 5 players with 30 cities each?
   The LotR example is interesting.  It sounds like the LotR
RTS game's designers made some poor choices about where to
impose limits. Too bad. :-( -Eddie



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