[Freeciv-Dev] Re: Project goals
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On Tue, 4 Jul 2006, saywhat@xxxxxxxxxxxx wrote:
So for Freeciv, I propose limiting the default number of cities
that a player can create (via a settler) to a relatively small
number (e.g. 5)
Arbitrarily limiting the number of cities will turn players away from the
game in disgust. Nothing is more annoying than in-game limitations that
are obviously added because the game designers did not know how to handle
more. It makes a hole in the suspension of disbelief that you could run a
truck through.
- controlled by an option, of course.
Then it becomes irrelevant.
3) Alliances become essential for many players.
In multiplayer, alliances are already overpowered.
For a long time, I've wondered if Freeciv could use techniques like
those used in Dan Bunten's Global Conquest to implement all three of the
above features. (Global Conquest was a turn-based game that supported
multiple human players with both simultaneous turns and simultaneous
movement.)
Care to give us a synopsis of what that game did right?
- Per
[Freeciv-Dev] Re: Project goals, saywhat, 2006/07/06
[Freeciv-Dev] Re: Project goals, saywhat, 2006/07/07
[Freeciv-Dev] Re: Project goals, saywhat, 2006/07/09
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