[Freeciv-Dev] Re: Project goals
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> I agree that the virtually limitless expanse of late game empires (a
> result of rampant expansion combined with the conquering of neighbors)
> makes actually playing a game to the end a chore.
>
> So I've been thinking of another way of altering the way expansion
> works: changing the nature of the settler. The idea is to remove
> settlers as buildable units. You get a batch of them from the
> beginning, after which you must reach certain objectives to get access
> to more. An objective could for example be reaching total population
> of X, at least X cities of size X, having a certain improvement in at
> least X cities, defeated X enemy units, made contact with X civs,
> having a total of X wonders, having X tiles within your borders etc
> etc. All ruleset controlled of course. Should be easy to implement
> with LUA.
I actually like this idea, it makes placing cities important.
Obviously if it was to be implemented you should be allowed to disband
cities into settlers, allowing you to move your empires boundaries.
--
Gustav van der Merwe <gvdm@xxxxxxxxxxxxxxx>
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[Freeciv-Dev] Re: Project goals, saywhat, 2006/07/06
[Freeciv-Dev] Re: Project goals, saywhat, 2006/07/07
[Freeciv-Dev] Re: Project goals, saywhat, 2006/07/09
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