[Freeciv-Dev] Re: (PR#18293) Freeciv crash
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=18293 >
On Tue, 4 Jul 2006, Ricky wrote:
> But above all, why if i add more techs/building civclient crash without
> any message? i used on winxp sp2 (full patched), with 196 techs in
> TECHS.RULESET and 76 BUILDING.RULESET and freeciv 2.1.0 beta1. with 76
> buildings freeciv function conrrectly, but with 77 freeciv start, and
> when you go in the science tab crash miserably. lauched with "-d 3"
> parameter the client these are the last line in the log. no mention of
> the exceeded limits.
Can you post the ruleset that you used to make this crash?
- Per
- [Freeciv-Dev] Re: (PR#18293) Freeciv crash,
Per I. Mathisen <=
- [Freeciv-Dev] Re: (PR#18293) Freeciv crash, Ricky, 2006/07/06
- [Freeciv-Dev] Re: (PR#18293) Freeciv crash, Ricky, 2006/07/06
- [Freeciv-Dev] Re: (PR#18293) Freeciv crash, Marko Lindqvist, 2006/07/08
- [Freeciv-Dev] Re: (PR#18293) Freeciv crash, Ricky, 2006/07/11
- [Freeciv-Dev] Re: (PR#18293) Freeciv crash, Marko Lindqvist, 2006/07/09
- [Freeciv-Dev] Re: (PR#18293) Freeciv crash, Ricky, 2006/07/11
- [Freeciv-Dev] Re: (PR#18293) Freeciv crash, Marko Lindqvist, 2006/07/09
- [Freeciv-Dev] [Fwd: Re: Re: (PR#18293) Missing building tag crashes science dialog], Marko Lindqvist, 2006/07/20
- [Freeciv-Dev] Re: [Fwd: Re: Re: (PR#18293) Missing building tag crashes science dialog], Ricky, 2006/07/21
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