[Freeciv-Dev] Re: (PR#15843) Editor: Fix fortress, paint city
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=15843 >
Per I. Mathisen wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=15843 >
>
> This patch fixes two bugs in regards to fortresses. The first is that they
> could be painted as unowned, thus causing an assert failure in the borders
> code. The second is that the assert failure is triggered even when borders
> are not activated.
Unowned fortresses should be allowed even when borders are activated.
Scenarios could have unowned fortresses that players can rush to occupy.
> It also moves the city painting into the paint tab. You can now select
> which player to paint as for cities and fortresses in the paint tab. The
> city tab is removed.
I don't see what advantage this really gives, but I suppose it doesn't
hurt anything either.
> However, I screwed up the widget packing in the paint tab, so someone
> better than me in gtk magic must realign the widgets.
>
> BTW, I noticed that you no longer can paint specials underneath cities.
> Oops. My fault, I guess. I guess what happens when you click on a city
> should be dependent on which tool you have selected?
The behavior when you click on a city and you have a point tool open is
that you should paint. This has nothing to do with which tool is selected.
-jason
- [Freeciv-Dev] Re: (PR#15843) Editor: Fix fortress, paint city,
Jason Short <=
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