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[Freeciv-Dev] Re: [Freeciv] empty treasury and negative income
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[Freeciv-Dev] Re: [Freeciv] empty treasury and negative income

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To: Per Inge Mathisen <per@xxxxxxxxxxx>
Cc: Freeciv-Dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [Freeciv] empty treasury and negative income
From: Daniel Markstedt <himasaram@xxxxxxxx>
Date: Fri, 17 Feb 2006 07:39:26 +0900

On Thu, 2006-02-16 at 22:15 +0000, Per Inge Mathisen wrote:
> On Thu, 16 Feb 2006, Jason Dorje Short wrote:
> > > The reason I'm asking is that I'm calculating the impact of having
> > > players pay upkeep for cities, as a way to limit expansion in the early
> > > game, and ultimately to benefit largepoxing.
> 
> Some players are saying that largepox is already better than smallpox in
> competitive games...
> 
>   - Per
> 


But still, the infinite settler production and expansion of the opening
game is awfully monotonous. I just want slower expansion mean that you
get an edge in something else (i.e. tech.)

-Daniel




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