[Freeciv-Dev] Re: [Freeciv] empty treasury and negative income
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On Thu, 2006-02-16 at 22:15 +0000, Per Inge Mathisen wrote:
> On Thu, 16 Feb 2006, Jason Dorje Short wrote:
> > > The reason I'm asking is that I'm calculating the impact of having
> > > players pay upkeep for cities, as a way to limit expansion in the early
> > > game, and ultimately to benefit largepoxing.
>
> Some players are saying that largepox is already better than smallpox in
> competitive games...
>
> - Per
>
But still, the infinite settler production and expansion of the opening
game is awfully monotonous. I just want slower expansion mean that you
get an edge in something else (i.e. tech.)
-Daniel
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